The Old Ones
Overview
Few vampires outside of the Old Ones have much understanding of the morbid tendencies or inscrutable actions of the Old ones. Currently isolated to the Americas and fairly isolationist on whom they take within their ranks, they exist as a peripheral Covenant in many locales. Seemingly detached from much of the hustle and bustle of the living, focused on the dead and their own undead condition, to outsiders they often appear as a strange mix of the Circle of the Crone given the rites witnessed, and the Ordo Dracul with their secrecy and introspective nature. People die around them; certainly this happens with any vampire Covenant, but it seems more frequent among the Old Ones. They're insular, and some would say vicious to outsiders, and given their dealings with the restless dead and stranger entities they often create quite a stir (and no small amount of fear) among other vampires who often avoid doing so. They are less organized than many Covenants however; certainly they have titles, duties and commonalities of philosophy but rarely are they as tightly knit and sociable as the Sanctified or Acolytes, or quite as regimented in structure as the Ordo Dracul with it's Mysteries. They deal with things detached from the average Kindred, a strangely cold and broader view on things outside in the supernatural world as a whole, and this makes a dark reputation indeed in domains they're known to be active, odd, sometimes seen as heretical and always monstrous. If the Crone exalts in being Vampires and embracing their condition, the Old One exalts in the particulars of what it means to no longer be alive; not feeding and the Beast for its own sake, but what it means to have one foot constantly in the grave and the other astride the lands of the living and the greater ramifications of that. They're rarely publicly active; at least blatantly often making them less noticed on the political radar of others until they take a blatant action. They're the monsters in the shadows; the dead things that are best left unmolested unless one wants the torments of the dead on ones footstep, a reputation they don't deny.
Members
The Old Ones primarily appeal to the more ancient of the Kindred than the young, those seeking understanding of their state, a purpose that isn't focused on temporal, mortal power or grand tales of deity figures that have no direct relevance. It’s rare that a neonate has come to terms with their undead state or have enough desire to focus on the fact they’re always one foot in the grave and just not human, let alone alive no matter how much they can still have the appearances of such. It’s usually those whose Humanity has withered somewhat on the vine, achieved level of comfort with death, morbidity and that others die to keep them going, even if only a little bit at a time. It’s a Covenant that doesn't -expect- it’s members to keep up the appearances of being part of the herd; one can exist on the periphery and still achieve one wants, or one can pretend and blend in. Neither is more desirable than the other so long as it allows one to continue on.
What the Old Ones offer is an understanding of why they are the way they are, and what should be important to being one of the undead. They don’t expect a particular unlife style; they don’t saddle themselves with the customs of the living, and they don’t particularly care for small details. They see the forest for the trees, not the individual trees themselves. It’s mortals in the broader sense, with an expanded perspective that matter, and it’s these that make the impact on the land the Kindred walk. An individual dies. Their mayfly lives may create impacts and ripples down the decades, or even eras but it’s how one impacts the many that matters, not their individual worth as human beings. This level of detachment is comfortable to many old Kindred, and it puts little actual responsibility to humans, so much as it puts responsibility on themselves to avoid particular fates through prescribed methods.
What they also offer is a means to deal with the departed. Some Kindred are hounded by the ghosts of their victims, if not guilt and the Old Ones offer solutions to that. They offer a way to contact with those mortals that did matter to the Kindred who passed on long, long ago or via unintended actions on their part. They offer power derived from their state, and a means to resolve their remaining mortal concerns while still existing as something more than a mindless monster. Necromancy is an appealing prospect for the occult minded and even those that feel guilt and grief; it in of itself lends to a large amount of curiosity, especially as it’s saddled with neither the Circle of the Crone’s fractured cults or the Lancea et Sanctum’s decidedly highly Abrahamic bent. This makes those of older spiritual bents in life, or dissatisfaction with European paganism and the spillover Judeo-Christianity more likely to look to the Old Ones as an alternative.
There is also the matter of death in regards to Kindred. Oh, they don’t die of old age, they are immortal after all, but they -can- die and this scares the shit out of them even when they don’t admit it. In fact, much of a Kindred’s existence is fueled towards keeping this fate at bay, never mind much of the instinctive drives. No other Covenant offers what death actually -means-, true, final death to Kindred, let alone the humans they prey upon. What happens? How can I change this? Even in regards to mortals, they offer answers, tangible answers that aren't backed by story and theory, but ones you can see and interact with. The lands of the dead themselves they’re both aware of and have access to. Curious of the afterlife? The Old Ones can show you what awaits. So long as you treat the dead properly, treat the land that allows you to walk in the flesh upon it properly in the context of being a vampire you can avoid the worst of it, and avoid ceasing entirely. It’s a revelation many seek; and here they are, with an actual answer to one of life’s most profound mysteries provided you follow some basic customs.
Joining isn't entirely a simple affair; one must show understanding of ones own state, and how one affects the land of the living before they will even consider such, and that can take a long time indeed with many Kindred, or never occur at all. In turn one must show that the land has affected them back; they feed off the life it provides after all, at least while remaining in the lands of the living. This has an effect that can manifest in many ways, but they -are- affected by the living. They -need- them to walk in their own flesh. Those too convinced of their own superiority and ignorant of consequences are as likely to be shunned as they are quietly eliminated. The Old Ones have no desire to keep problems in their midst to create future complications for their lot. This keeps membership somewhat low; successful candidates are far more likely to be approached by them, individuals they see as fit than those that seek them out. A potential prospect is often observed unbeknownst to them for quite a while; sometimes they’re even approached by the restless dead in tests to see how the prospect responds.
The other factor, perhaps even more important than the proper understanding and state of mind is acceptance by the ghosts of the Covenant, called the Forgotten Ones. Without their acceptance of a candidate, they shall never join. This can lead to some negotiations between the Kindred of the Covenant and the restless dead, but without their compliance as a whole (acting as a strange council of their own after a fashion), it’ll never occur. They’ll never be taught the Covenant’s blood magic, and at best will be kept marginalized, a servant with no true standing. This could change with time of course; the Old Ones are not above using a Kindred prospect without ever truly indoctrinating them. Not all of these unfortunates are aware of this fact, indeed, few are. Some manage to gain acceptance later and change their lot in unlife. The reality however is all other Kindred not of the Old Ones are generally seen this way. Ignorant property who don’t know yet their place. They are, after all, all dead and they are the lords of death.
As a result, they are a society of secretive monsters, morbid ones at that and with often little direct ties to the living in a social sense. They’re more likely to approach a prospect they've already come to the idea of being a proper Old One, than to entertain those that approach them. To an outsider looking in, they have little of the pretenses of humanity in anything they do, and that’s often -frightening- to others. In turn you get two common threads of membership; those who believe they've found a place in unlife, a monstrous clarity, confidence and certainty even when they’re doing the most abhorrent of acts, and those curious mystics and seekers trying to expand their understanding (and that of the Covenant’s) further, plumbing the mysteries of life and death. Neither are the sort you’d consistently expect at Elysium gatherings, which often startles members of other Covenants when they do.
Their membership often seems apolitical as a result; this is deceptive of course. They have individual agendas, desires and hungers. They do work together to achieve goals, and they most certainly do not tolerate others meddling with their affairs. Given their often withered humanity, this makes the results of those standing against them often a truly frightening, savage affair; between less incentives to “play nice” and the restless dead at their call the Old Ones are prone to decisive, brutal, cruel acts when it comes to Kindred politics and gallows-justice to achieve their ends with stubborn members of other Covenants. Curses, hauntings, and terror-tactics. They do have their politically minded and socially comfortable members of course, and in no small number; keeping them less outwardly noted works to the Old Ones favor though. People expect cruelty, deaths, strange curses and ghostly manifestations when dealing with the Old Ones; they don’t expect subtle political moves and social clout. It’s not a Covenant for grand-standers; but for those powers behind the throne, the kingmakers it can still be an effective vehicle to those ends provided they realize they won’t be the lime-lighters.